Educators and researchers both agree on the positive impact playing games can have on learning. For example, playing games of all kinds can help young people understand new concepts, view ideas from an alternative perspective and work as a team to accomplish a mission or a goal.
At Gridopolis, we too are on board with the idea that learning can be fun. So we created an educational lesson plan for Gridopolis that can be used to teach "STEM without screens" both at home and in the classroom. Download our first lesson plan for Gridopolis, which focuses on the therapeutic, knowledge and behavioral objectives of the game system.
Parents have already taken to the educational potential of Gridopolis. "I believe many games can be used in unique ways to provide educational experiences for the players. But few games provide such a great system to foster educational and STEM focused lesson opportunities in a fun, non-traditional setting as Gridopolis," writes Kelsey Demers.
Stay tuned to the Gridopolis email newsletter for additional lesson plans. Sign up at www.gridopolis.fun