Gridopolis is an innovative new strategy game where players (ages 8 and up) use simple parts to build and play games. With familiar rules from checkers, chess and tic-tac-toe, it's fast and easy to learn. Just move, jump, capture, and win!
No two games are the same
Gridopolis features three-dimensional tabletop gameplay that changes during play. Gameplay is open-ended so you can modify the layout while you play! Just 'add-a-pad' to grow the gridset or play the 'blocker-box' to shrink the gridset.
Social play and screen-free
Play and design strategy games without screens or batteries. Gridopolis promotes social interaction and collaboration through classic fun.
Children learn best when engaged in fun, brain-building activities. Gridopolis teaches core STEM skills such as 3D visualization, critical thinking, logic, and creativity. For more information, click here
How it works
Players use simple components to build multi-level boards and play a variety of unique strategy games.
Start with pads, posts and links to build your three dimensional grid-set. These form your playing arena. Then, use nodes to modify any pad's function. You can teleport, block, and get kinged. Finally, use markers to move around the gridset, capture opponents, and score points.
Gridopolis is fast and easy to learn. Rules are based on classic games like checkers, chess, and tic-tac-toe.
The Basic Parts of Gridopolis
The pad, post and link are used to to build the gridset, your modular and three dimensional playing arena.
There are three kinds of nodes, all of which are used to modify the pad's function. Play with the Teleporter, Blocker-Box or Kingerizer.
The Player Marker
Use color-coded markers to move, jump, capture and score points.
Experts Love Gridopolis
"I’m always on the lookout for STEM games that I could have in my classroom for my students to learn from as they play, and Gridopolis is a winner! Highly recommend this game to fellow educators!” CHRISELLE B. (STEM educator)
"Gridopolis takes space-age play to the table. It’s a 3D game that feels like something people should have been playing for centuries."
“Gridopolis is as much a lesson in game design and STEM as it is a game."
“Light game rules and abstract simplicity create a hotbed of creative focus and strategic engagement on literally multiple levels.”