You can't do this with any other 'bored game' -- get creative and make your own original game!
Start with our simple set of parts, called 'Game•DNA,' and build your own 3D grid-set.
Then, use our RuleBook CookBook to guide design of your gameplay and rules. When done, you have all of the ingredients necessary for a new game that has never existed before.
Your original 'game theory' is now ready for its 'scientific test.' Play it with your friends and see what works ... and what needs work. Tweak and repeat.
Use the three basic building blocks - the pad, the link, and the post - to design any 3D grid-set you like. Some games work fine in 2D, but most will be WAY cooler if you reach for the sky and build vertically.
Does your grid-set have sections that don't connect? No problem! Use the hyper-pads to get around.
In Matrix, you can play two ways: be the last one standing (no time limit) or collect the most points (usually with a time limit).
In games where you don't capture anyone, you might have a race to the finish line. Decide if its one marker, some markers, or all of the markers.
Game designs can be hard to comunicate, so make sure you can fully describe how your game works.
First, follow the Cookbook steps listed above and document the basics. Then, take photos of the starting state, mid-way through a game, and the end when someone has won. Finally, test out your instructions with someone new. If they get stuck on a rule, fix that part and test again.
Send us the text and photo in one email message.